Wednesday, 6 October 2010

Basic Programing Techniques, definitions

Class: A class is like a blueprint for a group of similar objects. In the real world an example would be the bicycle, the bicycle can change its characteristics but would still be classed as a bicycle.

An Object: An object in programming is similar to a real world object, they have both states (e.g. on/off) and behaviour (e.g the process of turning on and off).

An Array: An array is a series of objects that share the same data type and are the same size.

Types: This refers to the type of date being used in code. The most common are integer (a whole number), real number (a number with a decimal point), boolean (true or false) and text.

Values: All variables must have a value. The value is what the variable is set to.

Variables: Help to define the object's characteristics and change accordingly.

Concurrency: Is when programs are run in parallel or multiple tasks are being completed in a given time frame.

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